2018 VGC Sample Teams Thread

Discussion in 'General Discussion' started by LightCore, Nov 29, 2017.

  1. LightCore

    LightCore
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    Hello everyone, this will be a list of sample teams new players can use to help them get straight into playing the VGC 2018 format.

    This will be a community project, so please post your teams down below. The second post in this thread will be all the approved sample teams

    Rules for submitting:
    - Submit a team in a post below
    - When posting, you must either use a spoiler tag or post it in a pastebin, as to not clutter the thread
    - If the team is not yours, give credit where credit is due. No one likes having their content stolen
    - Submit a team name, this will be used to help differentiate teams to a new player
    - An explanation of what the team does or its EVs would be useful, but not mandatory
    - Try to give a variety of teams. We don't need 9 versions of Perish Trap for example

    Requesting:
    - You can request a team composition be added if there isn't one already. Say no one has posted a Rain team, you can request below in a polite manner "Can someone please submit a rain team for the discussion?"
     
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  2. LightCore

    LightCore
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    Sample Teams:
    Team by TheRazer
    TheRazer's Team
    Gardevoir-Mega @ Gardevoirite
    Ability: Trace
    EVs: 180 HP / 252 Def / 36 SpA / 4 SpD / 36 Spe
    Bold Nature
    IVs: 0 Atk
    - Hyper Voice
    - Psychic
    - Trick Room
    - Protect

    Landorus-Therian @ Choice Band
    Ability: Intimidate
    EVs: 236 HP / 36 Atk / 4 Def / 68 SpD / 164 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Superpower

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Shiny: Yes
    EVs: 188 HP / 4 Def / 236 SpA / 4 SpD / 76 Spe
    Modest Nature
    IVs: 0 Atk
    - King's Shield
    - Shadow Ball
    - Flash Cannon
    - Wide Guard

    Zapdos @ Electrium Z
    Ability: Pressure
    EVs: 236 HP / 100 Def / 36 SpA / 20 SpD / 116 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunderbolt
    - Hidden Power [Ice]
    - Tailwind
    - Protect

    Tapu Fini @ Aguav Berry
    Ability: Misty Surge
    Level: 50
    EVs: 244 HP / 4 Def / 132 SpA / 20 SpD / 108 Spe
    Bold Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Calm Mind
    - Protect

    Incineroar @ Assault Vest
    Ability: Blaze
    EVs: 236 HP / 116 Atk / 76 Def / 68 SpD / 12 Spe
    Adamant Nature
    - Fake Out
    - Flare Blitz
    - Darkest Lariat
    - Snarl

    Team by Mr.GX
    Volcarona Balance
    Mew Mew (Suicune) @ Wiki Berry
    Ability: Pressure
    Level: 50
    EVs: 252 HP / 4 Def / 180 SpA / 52 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Tailwind
    - Snarl
    - Scald
    - Ice Beam

    Bird Up (Tapu Koko) @ Electrium Z
    Ability: Electric Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Taunt
    - Dazzling Gleam
    - Thunderbolt

    Moth Balls (Volcarona) @ Mago Berry
    Ability: Flame Body
    Level: 50
    EVs: 84 HP / 44 Def / 140 SpA / 12 SpD / 228 Spe
    Modest Nature
    IVs: 0 Atk
    - Protect
    - Quiver Dance
    - Flamethrower
    - Giga Drain

    Mustache (Landorus-Therian) @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 220 Atk / 36 SpD / 252 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Protect
    - U-turn

    Beyblade (Ferrothorn) @ Leftovers
    Ability: Iron Barbs
    Level: 50
    EVs: 252 HP / 204 Atk / 52 SpD
    Brave Nature
    IVs: 0 Spe
    - Protect
    - Leech Seed
    - Gyro Ball
    - Power Whip

    Mother Nature (Kangaskhan) @ Kangaskhanite
    Ability: Inner Focus
    Level: 50
    EVs: 212 HP / 228 Atk / 44 Def / 4 SpD / 20 Spe
    Adamant Nature
    - Fake Out
    - Ice Punch
    - Low Kick
    - Double-Edge

    Team by SamVGC
    Salamence / Tapu Fini / Volcarona / Amoonguss / Tyranitar / Aegislash
    Salamence @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 124 Atk / 132 SpA / 252 Spe
    Hasty Nature
    - Double-Edge
    - Hyper Voice
    - Tailwind
    - Protect

    Tapu Fini @ Mago Berry
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 20 Def / 140 SpA / 44 SpD / 52 Spe
    Calm Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Icy Wind
    - Heal Pulse

    Aegislash @ Life Orb
    Ability: Stance Change
    Level: 50
    EVs: 124 HP / 252 SpA / 132 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield

    Tyranitar @ Choice Scarf
    Ability: Sand Stream
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Rock Slide
    - Crunch
    - Ice Punch
    - Low Kick

    Amoonguss @ Wiki Berry
    Ability: Regenerator
    Level: 50
    EVs: 236 HP / 84 Def / 188 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Sludge Bomb
    - Spore
    - Rage Powder
    - Protect

    Volcarona @ Firium Z
    Ability: Flame Body
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Hidden Power [Ice]
    - Quiver Dance
    - Protect

    Team by SamVGC
    Kangaskhan / Tapu Fini / Landorus-T / Aegislash / Cresselia / Entei
    Kangaskhan-Mega @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 212 HP / 76 Atk / 28 Def / 4 SpD / 188 Spe
    Adamant Nature
    - Fake Out
    - Return
    - Low Kick
    - Fire Punch

    Tapu Fini @ Mago Berry
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 4 Def / 12 SpA / 20 SpD / 220 Spe
    Timid Nature
    IVs: 0 Atk
    - Moonblast
    - Icy Wind
    - Heal Pulse
    - Swagger

    Landorus-Therian @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 36 HP / 12 Def / 252 SpA / 20 SpD / 188 Spe
    Modest Nature
    IVs: 30 Atk
    - Earth Power
    - Hidden Power [Ice]
    - U-turn
    - Knock Off

    Aegislash @ Life Orb
    Ability: Stance Change
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Spe
    - Shadow Ball
    - Flash Cannon
    - Shadow Sneak
    - King's Shield

    Cresselia @ Wiki Berry
    Ability: Levitate
    Level: 50
    EVs: 236 HP / 172 Def / 100 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Ice Beam
    - Trick Room
    - Swagger
    - Moonlight

    Entei @ Firium Z
    Ability: Pressure
    Level: 50
    EVs: 84 HP / 220 Atk / 4 Def / 4 SpD / 196 Spe
    Adamant Nature
    - Sacred Fire
    - Stomping Tantrum
    - Stone Edge
    - Protect

    Team by SamVGC
    Latias-M / Ferrothorn / Tapu Koko / Landorus-T / Tyranitar / Tapu Fini
    Latias-Mega @ Latiasite
    Ability: Levitate
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 92 Def / 68 SpA / 20 SpD / 76 Spe
    Bold Nature
    IVs: 0 Atk
    - Psychic
    - Ice Beam
    - Tailwind
    - Recover

    Ferrothorn @ Leftovers
    Ability: Iron Barbs
    Level: 50
    EVs: 252 HP / 156 Atk / 100 SpD
    Sassy Nature
    IVs: 0 Spe
    - Power Whip
    - Gyro Ball
    - Leech Seed
    - Protect

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Hidden Power [Ice]
    - Volt Switch
    - Protect

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 36 HP / 252 Atk / 12 Def / 20 SpD / 188 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Protect

    Tyranitar @ Shuca Berry
    Ability: Sand Stream
    Level: 50
    EVs: 188 HP / 228 Atk / 4 Def / 60 SpA / 28 SpD
    Brave Nature
    - Rock Slide
    - Crunch
    - Fire Blast
    - Protect

    Tapu Fini @ Mago Berry
    Ability: Misty Surge
    Level: 50
    EVs: 252 HP / 56 Def / 44 SpA / 144 SpD / 12 Spe
    Calm Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Icy Wind
    - Swagger

    Team by SamVGC
    Gengar-M / Whimsicott / Celesteela / Landorus-T / Tapu Fini / Volcarona
    Gengar @ Gengarite
    Ability: Cursed Body
    Shiny: Yes
    EVs: 100 HP / 12 Def / 140 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Sludge Bomb
    - Disable
    - Protect

    Whimsicott @ Focus Sash
    Ability: Prankster
    Shiny: Yes
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Fake Tears
    - Tailwind
    - Encore
    - Protect

    Celesteela @ Leftovers
    Ability: Beast Boost
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 12 Atk / 64 Def / 4 SpA / 116 SpD / 60 Spe
    Sassy Nature
    - Heavy Slam
    - Flamethrower
    - Leech Seed
    - Protect

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 36 HP / 252 Atk / 12 Def / 20 SpD / 188 Spe
    Adamant Nature
    - Earthquake
    - Stone Edge
    - Superpower
    - U-turn

    Tapu Fini @ Life Orb
    Ability: Misty Surge
    Level: 50
    EVs: 108 HP / 12 Def / 252 SpA / 20 SpD / 116 Spe
    Modest Nature
    IVs: 0 Atk
    - Muddy Water
    - Moonblast
    - Ice Beam
    - Protect

    Volcarona @ Choice Scarf
    Ability: Flame Body
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Bug Buzz
    - Hidden Power [Ice]
    - Overheat

    Team by Broda
    Perish Rain
    Gengar @ Gengarite
    Ability: Cursed Body
    Level: 50
    EVs: 188 HP / 68 Def / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Shadow Ball
    - Perish Song
    - Disable
    - Protect

    Persian-Alola @ Darkinium Z
    Ability: Fur Coat
    Level: 50
    EVs: 244 HP / 12 Def / 252 Spe
    Jolly Nature
    - Fake Out
    - Parting Shot
    - Foul Play
    - Protect

    Tapu Bulu @ Figy Berry
    Ability: Grassy Surge
    Level: 50
    EVs: 252 HP / 60 Def / 196 SpD
    Sassy Nature
    IVs: 13 Spe
    - Horn Leech
    - Disable
    - Roar
    - Protect

    Muk-Alola @ Iapapa Berry
    Ability: Gluttony
    Level: 50
    EVs: 228 HP / 148 Def / 132 SpD
    Careful Nature
    - Poison Jab
    - Knock Off
    - Curse
    - Protect

    Politoed @ Wiki Berry
    Ability: Drizzle
    Level: 50
    EVs: 252 HP / 100 Def / 156 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Scald
    - Perish Song
    - Encore
    - Protect

    Kingdra @ Waterium Z
    Ability: Swift Swim
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hydro Pump
    - Ice Beam
    - Disable
    - Protect

    Team by Broda
    Japan Sand
    Salamence (M) @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 52 HP / 4 Atk / 164 SpA / 84 SpD / 204 Spe
    Hasty Nature
    - Hyper Voice
    - Double-Edge
    - Tailwind
    - Protect

    Tyranitar (M) @ Life Orb
    Ability: Sand Stream
    EVs: 52 HP / 204 Atk / 4 Def / 4 SpD / 244 Spe
    Adamant Nature
    - Rock Slide
    - Assurance
    - Low Kick
    - Protect

    Milotic @ Maranga Berry
    Ability: Competitive
    Level: 50
    EVs: 252 HP / 100 Def / 36 SpA / 52 SpD / 68 Spe
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Toxic
    - Recover
    - Protect

    Excadrill (M) @ Groundium Z
    Ability: Sand Rush
    Level: 50
    EVs: 28 HP / 252 Atk / 4 Def / 4 SpD / 220 Spe
    Adamant Nature
    - Protect
    - Drill Run
    - Rock Slide
    - Iron Head

    Tapu Bulu @ Grassium Z
    Ability: Grassy Surge
    Level: 50
    EVs: 252 HP / 60 Atk / 4 Def / 60 SpD / 132 Spe
    Adamant Nature
    - Protect
    - Wood Hammer
    - Horn Leech
    - Leech Seed

    Volcarona (M) @ Iapapa Berry
    Ability: Flame Body
    Level: 50
    EVs: 228 HP / 236 Def / 20 SpA / 4 SpD / 20 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Rage Powder
    - Fiery Dance
    - Bug Buzz

    Team by JZG
    Zard-Y Hyper Offense
    Charizard-Mega-Y @ Charizardite Y
    Ability: Blaze
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Heat Wave
    - Solar Beam
    - Overheat
    - Protect

    Tapu Lele @ Life Orb
    Ability: Psychic Surge
    Level: 50
    EVs: 44 HP / 252 SpA / 212 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Moonblast
    - Taunt
    - Protect

    Zapdos @ Psychic Seed
    Ability: Pressure
    Level: 50
    EVs: 204 HP / 52 Def / 196 SpA / 4 SpD / 52 Spe
    Modest Nature
    IVs: 0 Atk
    - Thunderbolt
    - Tailwind
    - Roost
    - Hidden Power [Ice]

    Landorus-Therian @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 244 HP / 52 Atk / 4 Def / 4 SpD / 204 Spe
    Adamant Nature
    - Earthquake
    - Rock Slide
    - Superpower
    - U-turn

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - King's Shield
    - Wide Guard
    - Shadow Ball
    - Flash Cannon

    Pheromosa @ Focus Sash
    Ability: Beast Boost
    Level: 50
    EVs: 252 Atk / 4 SpA / 252 Spe
    Lonely Nature
    - High Jump Kick
    - Drill Run
    - Ice Beam
    - U-turn

    Team by Giovanni Costa
    "Duck Duck Kang" Hitmontop / Tyranitar / Tapu Koko / Tapu Bulu / Kangaskhan-M / Cresselia
    Hitmontop @ Eject Button
    Ability: Intimidate
    Level: 50
    EVs: 244 HP / 52 Atk / 4 Def / 124 SpD / 84 Spe
    Careful Nature
    - Fake Out
    - Close Combat
    - Wide Guard
    - Feint

    Tyranitar @ Darkinium Z
    Ability: Sand Stream
    Level: 50
    EVs: 212 HP / 220 Atk / 4 Def / 4 SpD / 68 Spe
    Adamant Nature
    - Rock Slide
    - Foul Play
    - Earthquake
    - Protect

    Tapu Koko @ Life Orb
    Ability: Electric Surge
    Level: 50
    Shiny: Yes
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dazzling Gleam
    - Hidden Power [Ice]
    - Protect

    Tapu Bulu @ Miracle Seed
    Ability: Grassy Surge
    Level: 50
    EVs: 68 HP / 252 Atk / 4 Def / 4 SpD / 180 Spe
    Adamant Nature
    - Wood Hammer
    - Rock Slide
    - Superpower
    - Protect

    Kangaskhan (F) @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Fake Out
    - Double-Edge
    - Low Kick
    - Protect

    Cresselia (F) @ Psychium Z
    Ability: Levitate
    Level: 50
    EVs: 244 HP / 84 SpA / 180 Spe
    Timid Nature
    IVs: 0 Atk
    - Psyshock
    - Icy Wind
    - Skill Swap
    - Moonlight

    Team by Natizo_
    Offensive Perish Trap
    Gengar-Mega (M) @ Gengarite
    Ability: Shadow Tag
    Level: 50
    Shiny: Yes
    EVs: 188 HP / 44 Def / 4 SpA / 20 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Perish Song
    - Protect
    - Substitute
    - Sludge Bomb

    Gothitelle (F) @ Aguav Berry
    Ability: Shadow Tag
    Level: 50
    EVs: 252 HP / 156 Def / 4 SpA / 96 SpD
    Relaxed Nature
    IVs: 0 Atk / 0 Spe
    - Trick Room
    - Psychic
    - Protect
    - Heal Pulse

    Kangaskhan-Mega @ Kangaskhanite
    Ability: Scrappy
    Level: 50
    Happiness: 0
    EVs: 212 HP / 100 Atk / 20 Def / 60 SpD / 116 Spe
    Adamant Nature
    - Protect
    - Fake Out
    - Double-Edge
    - Ice Punch

    Landorus-Therian @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 244 HP / 4 Atk / 4 Def / 76 SpD / 180 Spe
    Adamant Nature
    - Earthquake
    - Protect
    - U-turn
    - Knock Off

    Politoed @ Sitrus Berry
    Ability: Drizzle
    Level: 50
    EVs: 220 HP / 132 Def / 76 SpA / 76 SpD / 4 Spe
    Calm Nature
    IVs: 0 Atk
    - Protect
    - Scald
    - Icy Wind
    - Perish Song

    Celesteela @ Leftovers
    Ability: Beast Boost
    Level: 50
    EVs: 228 HP / 36 Atk / 116 Def / 116 SpD / 12 Spe
    Adamant Nature
    - Protect
    - Heavy Slam
    - Leech Seed
    - Substitute

    Team by nerd of now
    Hard Trick Room
    Stakataka @ Aguav Berry
    Ability: Beast Boost
    Level: 50
    EVs: 220 HP / 252 Atk / 36 SpD
    Lonely Nature
    IVs: 15 Def / 0 Spe
    - Gyro Ball
    - Rock Slide
    - Trick Room
    - Protect

    Hariyama @ Assault Vest
    Ability: Thick Fat
    Level: 50
    EVs: 44 HP / 252 Atk / 56 Def / 156 SpD
    Brave Nature
    IVs: 0 Spe
    - Fake Out
    - Close Combat
    - Poison Jab
    - Knock Off

    Amoonguss @ Wiki Berry
    Ability: Regenerator
    Level: 50
    EVs: 212 HP / 60 Def / 236 SpD
    Sassy Nature
    IVs: 0 Atk / 0 Spe
    - Spore
    - Giga Drain
    - Rage Powder
    - Sludge Bomb

    Gardevoir-Mega @ Gardevoirite
    Ability: Trace
    Level: 50
    EVs: 252 HP / 72 Def / 132 SpA / 52 SpD
    Modest Nature
    IVs: 0 Atk / 8 Spe
    - Hyper Voice
    - Psyshock
    - Protect
    - Trick Room

    Marowak-Alola @ Thick Club
    Ability: Lightning Rod
    Level: 50
    EVs: 236 HP / 60 Atk / 44 Def / 164 SpD / 4 Spe
    Careful Nature
    - Shadow Bone
    - Flare Blitz
    - Protect
    - Substitute

    Araquanid @ Waterium Z
    Ability: Water Bubble
    Level: 50
    EVs: 252 HP / 236 Atk / 20 Def
    Brave Nature
    IVs: 24 Spe
    - Liquidation
    - Leech Life
    - Protect
    - Wide Guard
     
    Last edited: Dec 29, 2017
    jackrah and Boah like this.
  3. Broda

    Broda New Member

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  4. JZG

    JZG Member

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    LightCore likes this.
  5. Natizo_

    Natizo_ New Member

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    This, so far, is one of my perish trap teams. Just a word of warning, I am not overly experienced in this meta yet, so feel free to make any changes. If you do, I would love to hear.

    https://pokepast.es/072947d960159b46

    As with all perish trap teams this year, I start with Mega-Gengar.
    For the moves, I think most are self explanatory. Protect for stalling turns and... umm... protection? Perish song for the memes, sludge bomb for offensive pressure against tapus etc and substitute for prolonged life.
    Now for the ev's. Max speed is necessary here, to attack first if at all possible. I would love to tell you what the others do, but I can't. They pretty much give the best overall bulk.

    Next I thought I would bring in the best other trapper in VGC, Gothitelle.
    Gothitelle has protect, psychic for offense, heal pulse to help keep teammates alive and trick room, which helps for speed control.
    I have also given it an aguav berry to prolong it's own life further.
    The ev's are fairly simple, enough to survive max attack adamant lando-T tectonic rage 100% of the time and the rest in special bulk.

    Next I thought I would finish the perish trap element for the team with another singer, Politoed.
    Politoed has protect, scald for offence and hax, perish song and icy wind for speed control out of trick room.
    As for an item, I'm not sure atm, I'm running it with sitrus, but feel free to change.
    The ev's on Politoed make max attack lando-T earthquake a 3 hit ko 100% of the time, and Ploitoed will, in rain, ohko 4hp/ 0spdef lando-Twith scald. Unfortunately, theres nothing you can do against tapu koko thunderbolt, but with these ev's you always live it's volt switch. That's bound to count for something, right??

    Now I began to look for supportive mons with some firepower. Lando-T fit this perfectly for me. I have taken this Landorus straight from Wolfe Glick, so all credits to him for this bulky Groundium z set. He explains it very well in this video, so please allow him to explain the moves and ev's to you.


    This next pick might be a bit controversial, but yes. My next pick is Mega-Kangaskhan. Even though I already have a mega in Gengar, I chose Kangaskhan as when practising, I noticed that I never really needed it along with gengar. This may not suit you, but I think it fits for me rather well. It is relatively standard, with protect, double edge, fake out and ice punch.
    Sadly, again I am not able to tell you what these ev's do, so feel free to change if you need to.

    My final pick was another supportive mon in Celesteela. It has protect, leech seed for recovery, substitute and heavy slam.
    Celesteela also has leftovers for maximum recovery.
    The celesteela ev's give it lots of general bulk, while still getting the attack beast boost when it does ko a pokemon with it's very powerful heavy slam.

    Overall I really like this team as an all rounded Perish Trap team. If you do play with it then first of all, Good luck, and secondly, if you do have any feedback please to say or message my PS account which is Natizo.
     
  6. Therazer456

    Therazer456 Active Member

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    http://pokepast.es/4f2ec14574f05da5

    This is the latest version of my Gardevoir + Incineroar squad with some updated ev spreads/moveset changes etc. In essence its a tailroom squad using the various speed control options to slowly take control of a game along with certain strong spread damage options pokemon can drop left and right. Double z-moves open up more of the format for super strong attacks. And the team as a whole is rather bulky so it can take hits if needed.
     
    TaiCrunch, Natizo_ and LightCore like this.
  7. nerd of now

    nerd of now Member

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    Hard Trick Room:
    https://pastebin.com/VQzRBs7i
    - Attack Beast Boost Stakataka
    -AV Hari to survive max Sp. Atk Lele Psychic in Terrain 56.3% of the time
    - Amoonguss lives max Sp. Atk Timid Char Y Heat Wave always, Modest Char Y 50% of the time, max Sp. Atk Timid Mind Blown Blacephalon out of sun always, Modest Blacephalon out of sun 50% of the time
    -8 IV Spd Mega Gardevoir to outspeed most Bulu, some Fini after Mega Evolving
    - Careful Marowak to live max Sp Atk Timid Blacephalon Shadow Ball
    -25 IV Spd Araquanid to underspeed base 55s, outspeed base 50s
    (If it's okay I might be adding on to this later)
     
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  8. jackrah

    jackrah New Member

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    Psychic-Rain Offense
    Ludicolo/Pelipper/Metagross-Mega/Tapu Lele/Landorus/Aegislash
    Ludicolo (F) @ Waterium Z
    Ability: Swift Swim
    Level: 50
    EVs: 20 HP / 44 Def / 252 SpA / 4 SpD / 188 Spe
    Modest Nature
    IVs: 0 Atk
    - Energy Ball
    - Hydro Pump
    - Ice Beam
    - Protect

    Pelipper (M) @ Focus Sash
    Ability: Drizzle
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Tailwind
    - Scald
    - Hurricane
    - Protect

    Metagross @ Metagrossite
    Ability: Clear Body
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - Iron Head
    - Zen Headbutt
    - Ice Punch/Substitute
    - Protect

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    Level: 50
    EVs: 68 HP / 4 Def / 252 SpA / 4 SpD / 180 Spe
    Modest Nature
    IVs: 0 Atk
    - Moonblast
    - Psychic
    - Thunder
    - Dazzling Gleam

    Landorus-Therian (M) @ Choice Band
    Ability: Intimidate
    Level: 50
    EVs: 84 HP / 164 Atk / 4 Def / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Superpower
    - U-turn/Stone Edge/Knock Off

    Aegislash @ Ghostium Z
    Ability: Stance Change
    Level: 50
    EVs: 60 HP / 252 SpA / 196 Spe
    Modest Nature
    IVs: 0 Atk
    - Shadow Ball
    - Toxic/Flash Cannon/Substitute
    - Wide Guard
    - King's Shield

    -Ludicolo outspeeds and OHKOs Adamant Tyranitar in Sand. Survives + 0 Adamant Mega Metagross Zen Headbutt and pretty much any physical attacks with the help from intimidate.
    -Modest Pelipper underspeeds Jolly Tyranitar
    -Metagross with Substitute proves to be just as good if not better than with Ice Punch
    -Tapu Lele outspeeds Mega Manectric, has no specific bulk
    -Landorus OHKOs 252 HP Mega Kangaskhan, Outspeeds and OHKOs most Modest Mega Charizard-Y
    -Aegislash outspeeds and OHKOS many Pokemon in tailwind, no specific bulk, speed is to potentially speed creep bulky pokemon like Suicune or Tapu Bulu, and it ties with uninvested Tapu Fini
     
    Last edited: Dec 4, 2017
  9. p3ds

    p3ds Member

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    Just want to point out this team was originally from: http://www.emolgame.jp/blog-entry-156.html.
     
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  10. Ryusei881

    Ryusei881 New Member

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    whats the new meta
     
  11. Mr.GX

    Mr.GX Well-Known Member

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    Volcarona Balance

    Mew Mew (Suicune) @ Wiki Berry
    Ability: Pressure
    Level: 50
    EVs: 252 HP / 4 Def / 180 SpA / 52 SpD / 20 Spe
    Calm Nature
    IVs: 0 Atk
    - Tailwind
    - Snarl
    - Scald
    - Ice Beam

    Bird Up (Tapu Koko) @ Electrium Z
    Ability: Electric Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Taunt
    - Dazzling Gleam
    - Thunderbolt

    Moth Balls (Volcarona) @ Mago Berry
    Ability: Flame Body
    Level: 50
    EVs: 108 HP / 44 Def / 116 SpA / 12 SpD / 228 Spe
    Modest Nature
    IVs: 0 Atk
    - Protect
    - Quiver Dance
    - Flamethrower
    - Giga Drain

    Mustache (Landorus-Therian) @ Groundium Z
    Ability: Intimidate
    Level: 50
    EVs: 220 Atk / 36 SpD / 252 Spe
    Adamant Nature
    - Rock Slide
    - Earthquake
    - Protect
    - U-turn

    Beyblade (Ferrothorn) @ Leftovers
    Ability: Iron Barbs
    Level: 50
    EVs: 252 HP / 204 Atk / 52 SpD
    Brave Nature
    IVs: 0 Spe
    - Protect
    - Leech Seed
    - Gyro Ball
    - Power Whip

    Mother Nature (Kangaskhan) @ Kangaskhanite
    Ability: Inner Focus
    Level: 50
    EVs: 212 HP / 228 Atk / 44 Def / 4 SpD / 20 Spe
    Adamant Nature
    - Fake Out
    - Ice Punch
    - Low Kick
    - Double-Edge

    This is a team I made revolving around Kangaskhan and Volcarona, perfected with @Star Raikou's help. While the usual variant use Volcarona with Zapdos and Fini, I found this variant more effect vs chalk and other volcarona. The team have been doing really well so far (topped the VGC 18 ladder etc), and don't have any terrible matchups. Snarl support from Suicune and Intimidate helps Volcarona set up Quiver Dance easily, and once boosted, with wiki berry assistance, its hard to stop it. The team have been quite popular at the PS ladder atm.
     
    Last edited: Dec 26, 2017
  12. Size

    Size Member

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    Guard Swap Chansey
    It's even better in 2018 because not as many people are using Kartana!
    I did not make this team originally. This version was one made by DaWoblefet. He says he has an updated version though...
    I did have the idea of putting Toxic on Bastiodon! That move was all me.

    https://pokepast.es/6139717f88fcfa78
     
  13. Nekrovoid

    Nekrovoid New Member

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    Tapu Fini @ Choice Specs
    Ability: Misty Surge
    EVs: 244 HP / 20 Def / 164 SpA / 4 SpD / 76 Spe
    Bold Nature
    IVs: 0 Atk
    - Moonblast
    - Muddy Water
    - Scald
    - Ice Beam
    Landorus-Therian @ Assault Vest
    Ability: Intimidate
    Level: 50
    EVs: 148 HP / 116 Atk / 4 Def / 68 SpD / 172 Spe
    Adamant Nature
    - Earthquake
    - U-turn
    - Rock Slide
    - Superpower
    Zapdos @ Misty Seed
    Ability: Pressure
    Level: 50
    EVs: 252 HP / 4 Def / 140 SpA / 52 SpD / 60 Spe
    Modest Nature
    IVs: 0 Atk
    - Roost
    - Thunderbolt
    - Tailwind
    - Heat Wave
    Aegislash @ Ghostium Z
    Ability: Stance Change
    EVs: 252 HP / 4 Def / 252 SpA
    Quiet Nature
    IVs: 0 Atk / 0 Spe
    - Shadow Ball
    - Flash Cannon
    - Wide Guard
    - King's Shield
    Gardevoir-Mega @ Gardevoirite
    Ability: Pixilate
    Level: 50
    EVs: 100 HP / 12 Def / 140 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Hyper Voice
    - Psychic
    - Trick Room
    - Protect
    Tyranitar @ Life Orb
    Ability: Sand Stream
    Level: 50
    EVs: 4 HP / 244 Atk / 4 Def / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - Crunch
    - Protect
     
    Last edited: Dec 5, 2017
  14. Matthew Siliwan

    Matthew Siliwan New Member

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    Hello, do you mind explaining how the "Duck Duck Kang" team basically works? It seems interesting and I would like to try it out. Thanks!
     
  15. Seven_Poke

    Seven_Poke Member

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    Exploding Sun

    Claming Depression

    Teams I made while trying to meme. Fun teams if someone wants to meme. Probably taking the Clam to the Brooklyn MSS soon
     
  16. SanTrapVGC

    SanTrapVGC New Member

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    Hey, I'm hoping that you'll be able to explain a little bit more about this team. Seems like it fits my offensive playstyle.
     
  17. Boah

    Boah Member

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    hey guys here's my first experiment of a team for this format i like to call it "Twin snakes", still i'm working on it so if someone have some ideas how to improve feel free to tell :)
    Serperior @ Focus Sash
    Ability: Contrary
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Leaf Storm
    - Protect
    - Glare
    - Taunt
    it works as a fast ofensive mon thanks to contrary and leaf storm and supporter with glare for speed control and taunt for trick room users, aegislash and another things like that.

    Milotic @ Adrenaline Orb
    Ability: Competitive
    Level: 50
    EVs: 20 HP / 252 SpA / 236 Spe
    Timid Nature
    IVs: 0 Atk
    - Scald
    - Protect
    - Recover
    - Icy Wind
    being timid with 236 milotic is 1 point faster than adamant landorus full speed, so after being boosted with competitive landorus and salamence aren't a problem at all.

    Salamence @ Salamencite
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 140 Atk / 52 SpA / 84 SpD / 228 Spe
    Hasty Nature
    - Hyper Voice
    - Double-Edge
    - Protect
    - Tailwind
    i prefer hasty over naive just for the ice beam cress and a possible dragon pulse from naganadel, it has enough ev investment to reach 185 in speed outspeeding base 115 mons and the ofensive is a kind of balance.

    Tapu Lele @ Choice Scarf
    Ability: Psychic Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Moonblast
    - Psychic
    - Dazzling Gleam
    - Thunderbolt
    scarf lele works as a fast sweeper and as a secondary way to deal with faster mons when is impossible to set icy wind, tailwind or glare.

    Heatran @ Firium Z
    Ability: Flash Fire
    Level: 50
    EVs: 12 HP / 4 Def / 252 SpA / 140 SpD / 100 Spe
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Protect
    - Flash Cannon
    - Earth Power
    if i'm not wrong with 12/140 in SpD can handle gigavolt havok from zapdos, with 100 ev in speed is more faster than standar tapu fini (just in case).

    Kangaskhan @ Kangaskhanite
    Ability: Inner Focus
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Fake Out
    - Double-Edge
    - Low Kick
    - Sucker Punch
    standar mega kangaskhan, nothing much to say. BUT i'm still defining this slot, i'm try to figure the best option for this, i was thinking about AV landorus or scrafty.
     
  18. Austin Florence

    Austin Florence New Member

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    Kingdra @ Waterium Z
    Ability: Swift Swim
    Level: 50
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Dragon Pulse
    - Hydro Pump
    - Protect
    - Muddy Water

    Kingdra is used as the main breaker. For things that Metagross can't handle, or for just mild annoyances, Kingdra is your guy/girl/non-gender specific mon.

    Politoed @ Aguav Berry
    Ability: Drizzle
    Level: 50
    EVs: 220 HP / 148 Def / 84 SpA / 52 SpD / 4 Spe
    Calm Nature
    IVs: 0 Atk
    - Scald
    - Protect
    - Encore
    - Ice Beam

    You could probably switch Politoed out for Pelliper if you wanted Tailwind, but I haven't due to the horrendous Electric weakness.

    Heatran @ Shuca Berry
    Ability: Flash Fire
    Level: 50
    EVs: 252 HP / 252 SpA / 4 SpD
    Modest Nature
    IVs: 0 Atk
    - Heat Wave
    - Earth Power
    - Flash Cannon
    - Protect

    Heatran is on a rain team for one purpose honestly: Ferrothorn. This team was originally quite weak to it so I added it and it works well as a counter to it as well as having unintended bonuses like walling Amoongus and the like.

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Rock Slide
    - U-turn
    - Superpower

    Landrous is mostly used for Intimidate and punching fast holes through threats like Aegislash.

    Metagross-Mega @ Metagrossite
    Ability: Tough Claws
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Bullet Punch
    - Meteor Mash
    - Zen Headbutt
    - Protect

    Metagross is the sweeper. Its purpose is to clean up. This team is also designed so that if you need to forgo the rain, you can do that. It functions well as a rain team and a standard Metagross team depending on team preview.

    Sableye @ Focus Sash
    Ability: Prankster
    Level: 50
    EVs: 252 HP / 4 Atk / 252 Def
    Impish Nature
    - Shadow Sneak
    - Taunt
    - Toxic
    - Protect

    Sableye is my TR counter and my status spreader. It went with this over Thundrus due to the rock weakness it had.
    Standard 'Meta' Rain Team
     
    Last edited: Dec 12, 2017
  19. Raven

    Raven New Member

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    Greetings guys!! :) How's it going?So i was wondering, i saw in the Showdown Ladder,a lot of people using a team that consists of : Charizard-Y, Kartana, Tapu Koko, Cresselia, Snorlax and Landorus-Therian Form.And i was wondering if anybody has it,and if he/she/it can please submit it in the thread i would appreciate it a lot :) . Also,if he/she/it could post the link,blog,website where u can find that spread or any other spread. Thanks a lot!!!
     
  20. EmbC

    EmbC Well-Known Member NPA 6 Champion

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    A few mistakes I noticed:
    -Razer's Fini could have 4 extra EV's if you give it a Bold nature;
    -Mr.GX's Volcarona is wasting 32 EV's, easily fixed by changing its nature to Modest;
    -Broda's Volcarona on the Japan Sand team would save 16 EV's by changing its nature to Timid.

    You should probably ask the builders to change the main post, @LightCore, and you, readers, should change your teams if you've imported them.

    Also, @Natizo_, if the only goal of having Celesteela's Attack one point above its Defense was to always get an Attack boost, you can do that with 4 less Attack EV's, since tying both stats will always result on an Attack boost.
     
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