https://pokepast.es/776817f8549cabbb the defensive evs are to survive max atk kartana jolly leaf blade at -1(fini) and 3 hit ko to incineroar from max atk kartana at -1 sacred sword
One thing, this team sound good but i notice you have'nt any good response vs Kommo-o. And other set up engine(like snorlax) can be very probelmatic if Tapu koko isn't "ready". Why don't you use roar on suicune?
My updated version use Assault Vest Knock Of Landorus, helps a lot vs Cresselia/Goth/Snorlax. As for Kommo-o, Ice Punch from Kanga deal a lot prior to its Z-Move, and I can finish it off with suicune Ice Beam etc. I also have Koko, and after an Intimidate, Koko tanks Poison Jab, allowing it to deal a huge chunk with DGleam.
Spoiler: Importable Togedemaru @ Focus Sash Ability: Lightning Rod Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Fake Out - Spiky Shield - Encore - Zing Zap Charizard-Mega-Y @ Charizardite Y Ability: Drought Level: 50 EVs: 100 HP / 4 Def / 124 SpA / 28 SpD / 252 Spe Modest Nature IVs: 0 Atk - Heat Wave - Solar Beam - Protect - Overheat Landorus-Therian @ Assault Vest Ability: Intimidate Level: 50 EVs: 52 HP / 12 Def / 180 SpA / 20 SpD / 244 Spe Modest Nature - Earth Power - U-turn - Hidden Power [Ice] - Stone Edge Kartana @ Grassium Z Ability: Beast Boost Level: 50 EVs: 156 HP / 148 Atk / 4 Def / 52 SpD / 148 Spe Adamant Nature - Leaf Blade - Sacred Sword - Protect - Tailwind Tapu Fini @ Mago Berry Ability: Misty Surge Level: 50 EVs: 252 HP / 4 Def / 4 SpA / 4 SpD / 244 Spe Timid Nature IVs: 0 Atk - Muddy Water - Moonblast - Protect - Soak Snorlax @ Iapapa Berry Ability: Gluttony EVs: 196 HP / 252 Def / 60 SpD Relaxed Nature IVs: 0 Spe - Belly Drum - High Horsepower - Return - Recycle You may have seen me on the trainer tower stream over the weekend where I won the London PC with this team. Togedemaru + Charizard is a really strong pair, being able to shut down mega manectric/koko and just spam fire moves with greater ease. Adamant kartana + timid fini is also really neat, as you can afford to drop speed with tailwind on kart. It also forms a nice fwg core with zard and gives speed control + a way to reliably deal with tran/metagross, which either wall zard or outspeed and hit it hard. Lando is just a great glue and special lando gives me a favourable matchup vs opposing lando as well as keeping zard in check with stone edge. Lax was just added because its lax lol, and it makes setting tr awkward for my opp. Notably this team has an amazing matchup vs the common goth lax mmane team thats been running round, i 4-0d my top 4 opponent twice with it. A quick note on evs: Zard OHKOs 140 HP kangs with overheat, which covers most kangs well, and lives lo koko tbolt outside of terrain. Kartana lives lando tec rage and modest lele psychic in terrain (and by extension koko tbolt in terrain). Also outspeeds modest leles. Fini outspeeds kart by 1 point.
The flinch hax I use this team to abuse the flinch hax to anger opponents. This team works well if you can postion yourself with mega ttar and togekiss to spam rockslides and airslash. Although i find it hard to face kommo teams. I laddered to 1680 with team but im sure a better player can take it further. Tyranitar-Mega @ Tyranitarite Ability: Sand Stream Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Protect - Dragon Dance - Rock Slide - Crunch Togekiss @ Wiki Berry Ability: Serene Grace Level: 50 EVs: 252 HP / 56 Def / 100 SpD / 100 Spe Bold Nature IVs: 0 Atk - Air Slash - Follow Me - Protect - Tailwind Incineroar @ Aguav Berry Ability: Intimidate Level: 50 EVs: 188 HP / 100 Atk / 10 Def / 120 SpD / 90 Spe Careful Nature - Fake Out - Flare Blitz - Roar - Knock Off Tapu Koko @ Electrium Z Ability: Electric Surge Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Protect - Thunderbolt - Volt Switch - Dazzling Gleam Landorus-Therian @ Life Orb Ability: Intimidate Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 1 Atk - Protect - Sludge Bomb - Earth Power - Hidden Power [Ice] Kartana @ Focus Sash Ability: Beast Boost Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Protect - Leaf Blade - Smart Strike - Tailwind