Building for VGC '18

Discussion in 'Question & Answer' started by WingedDragon, Nov 3, 2017.

  1. WingedDragon

    WingedDragon New Member

    Jan 28, 2017
    Likes Received:
    With Vgc 18 coming up and the assumption of everything being available I began tinkering with a team. I think I want to replace Mega Mence but not sure with who exactly. Ill be giving the roles suited for each Poke ive been running so far. These are all from Smogon suggestion for most part. I have had maybe about 15 to 20 battles with it so its a small sample but I am enjoying this team so far. Any suggestions would be appreciated and on bottom of this post I have included some samples of my battles.

    Garchomp @ Groundium Z
    Ability: Rough Skin
    Level: 50
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Rock Slide
    - Earthquake
    - Poison Jab
    - Protect

    This Garchomp is a standard late game cleaner. I did have Dragon Claw in the but replaced it with Rock Slide for one wanted some sort of Rock coverage. Two I have other moves on team to take care of Dragon and dark types which made is kinda useless. Poison jab is designed to take care of Fairies.

    Arcanine @ Fightinium Z
    Ability: Intimidate
    Level: 50
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Flare Blitz
    - Close Combat
    - Extreme Speed
    - Protect

    Another Standard Arcanine. I wanted it to have as much impact as possible as well as being able to handle Trick Room with minor discomfort. Fightinum Z is designed to 2HKO Porygon-2 with Evilolite and 75% chance of OHKO Snorlax with some defense investment. As well as OHKO Tyranitar and Heatran without giving up the defense stats for one turn.

    252+ Atk Arcanine All-Out Pummeling (190 BP) vs. 68 HP / 188 Def Snorlax: 234-276 (95.9 - 113.1%) -- 75% chance to OHKO

    252+ Atk Arcanine All-Out Pummeling (190 BP) vs. 244 HP / 92 Def Eviolite Porygon2: 140-166 (73.2 - 86.9%) -- guaranteed 2HKO

    Salamence @ Salamencite
    Ability: Intimidate
    EVs: 60 Atk / 196 SpA / 252 Spe
    Hasty Nature
    - Double-Edge
    - Hyper Voice
    - Protect
    - Tailwind

    Mence is my question mark. The intimidate is nice but way its set up make is trap to fail quickly. Its walled by Rotom-H and Steel types. Either It needs an overhaul or replacement. Maybe with Mega Gyarados?

    Aegislash @ Weakness Policy
    Ability: Stance Change
    EVs: 252 HP / 40 Atk / 212 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Spe
    - Shadow Ball
    - Flash Cannon
    - Substitute
    - King's Shield

    One of my two secondary leads. Basically if its not Lele its him. Him and Porygon2 lead off to feel what is happening and adjust as needed. If Aegis is comfortable, Ill set up a substitute and fire up an attack then a Kings Shield to recover.

    Porygon2 @ Eviolite
    Ability: Download
    EVs: 244 HP / 76 Def / 76 SpA / 112 SpD
    Sassy Nature
    IVs: 0 Spe
    - Trick Room
    - Ice Beam
    - Thunderbolt
    - Recover

    Has been my primary lead off. Porygon is sturdy enough where it doesnt NEED TR but has it in case its going to be beat quickly or can be quickly. Its a standard Porygon2 aside from lack luster impact its good and taking chunks outta the opponents that dont resist it.

    Tapu Lele @ Life Orb
    Ability: Psychic Surge
    EVs: 164 HP / 92 Def / 252 SpA
    Modest Nature
    - Psychic
    - Moonblast
    - Taunt
    - Protect

    Lele comes out with Porygon2 when I am not confident Aegis is a sound first choice to go out or I am looking to be a bit more aggressive on the jump. Taunt shuts down Amoongus' Spore (provided no Mental herb). Life Orb is to giving some more impact. Smogon spread allows it to physically take more and gives it a chance to survive one turn without needed Sash and have minor discomfort in TR. Plus the protection from Fake out helps too. - Lost this one.
  2. Milhau5

    Milhau5 Member

    Feb 8, 2017
    Likes Received:
    Wakefield, MA
    This is a BSD team, not a VGC team. VGC will only allow 7th gen-caught Pokemon, and as such a lot of mons won't have their full moveset available; only egg moves and whatever tutor moves are in the Ultra games. So, unless Hyper Voice and Tailwind are tutor moves, Mega Mence likely won't have them for '18. So, my point is that it's not much use theory crafting until the new games drop.
    I'd suggest just playing BSD to stay sharp with doubles, and using the BSD room on Showdown for a team rate.

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