(RMT) Hey, what's a good physical Tailwind setter? Is that what my team needs?

Discussion in 'General Discussion' started by SuprSaiyanRockr, Feb 22, 2018.

  1. SuprSaiyanRockr

    SuprSaiyanRockr New Member

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    Hey, working on my team. Still tweaking it. Was doing well in unranked, but am doing poorly in ranked play (battle spot).

    Here's my current team:

    Greninja (F) @ Life Orb
    Ability: Protean
    Level: 50
    Shiny: Yes
    EVs: 4 HP / 200 Atk / 52 SpA / 252 Spe
    Naive Nature
    - Gunk Shot
    - Ice Beam
    - Grass Knot
    - Rock Slide

    Charizard-Mega-Y (M) @ Charizardite Y
    Ability: Drought
    Level: 50
    Shiny: Yes
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Heat Wave
    - Solar Beam
    - Focus Blast

    Aegislash (M) @ Leftovers
    Ability: Stance Change
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Atk
    - Shadow Ball
    - King's Shield
    - Substitute
    - Flash Cannon

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    Level: 50
    Shiny: Yes
    EVs: 4 HP / 252 Atk / 252 Spe
    Jolly Nature
    - U-turn
    - Earthquake
    - Rock Slide
    - Knock Off

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    Level: 50
    EVs: 4 HP / 252 SpA / 252 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Protect
    - Thunderbolt
    - Moonblast

    Hawlucha (F) @ Psychic Seed
    Ability: Unburden
    Level: 50
    Shiny: Yes
    EVs: 164 HP / 252 Atk / 92 Spe
    Adamant Nature
    - Drain Punch
    - Taunt
    - Acrobatics
    - Tailwind

    I'm finding that Hawlucha, while handy, has a few drawbacks. Namely coverage, and its ability, which severely limits its ability to switch out freely. If it gets hit with Intimidate, for example, I have to choose between it losing its speed and using it with lowered attack. Plus it's Flying type, while good for my own Earthquakes, means it doesn't get the priority protection that I keep Lele in for (Lele is also in because she a cute magic conch)

    I had tried Zapdos, but it had similar issues with its own Flying type, plus everyone always sees it coming. That, and I felt that it was one too many Sp Attackers on my team.

    Aegislash could probably get replaced, possibly. Really speaking, the main one I want to keep is Charizard, as it's my second-favourite pokemon, next to Mew.

    But yeah, perhaps some way to make my team better able to deal with threats like Tapu Koko would also help.
     
    Last edited: Feb 22, 2018
  2. Knux

    Knux New Member

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    I've been using Mega Scizor with Tailwind on OU Doubles, has worked well for me. Won't know if it'll work in your Battle Spot situation but always worth a try. Good, physical bulk, even if not in Mega form.
     
  3. mattj

    mattj New Member

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    Why not Tornadus? You'll always get your Tailwind.
     
  4. SuprSaiyanRockr

    SuprSaiyanRockr New Member

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    I'd have to rework my entire team if I were to replace the mega, though.

    True, I may look into that.

    Here's my updated team, anyway:


    Greninja (F) @ Life Orb
    Ability: Protean
    Level: 50
    Shiny: Yes
    EVs: 180 Atk / 76 SpA / 252 Spe
    Naive Nature
    - Gunk Shot
    - Dark Pulse
    - Grass Knot
    - Rock Slide

    Charizard-Mega-Y (M) @ Charizardite Y
    Ability: Drought
    Level: 50
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Protect
    - Heat Wave
    - Solar Beam
    - Focus Blast

    Landorus-Therian @ Choice Scarf
    Ability: Intimidate
    Level: 50
    Shiny: Yes
    EVs: 68 HP / 252 Atk / 100 SpD / 88 Spe
    Jolly Nature
    - Superpower
    - Earthquake
    - Rock Slide
    - Knock Off

    Tapu Lele @ Psychium Z
    Ability: Psychic Surge
    Level: 50
    EVs: 156 HP / 252 SpA / 100 Spe
    Modest Nature
    IVs: 0 Atk
    - Psychic
    - Taunt
    - Thunderbolt
    - Moonblast

    Zapdos @ Aguav Berry
    Ability: Pressure
    Level: 50
    EVs: 144 HP / 116 Def / 164 SpA / 84 SpD
    Modest Nature
    IVs: 0 Atk
    - Tailwind
    - Roost
    - Thunderbolt
    - Hidden Power [Ice]

    Araquanid @ Leftovers
    Ability: Water Bubble
    Level: 50
    Shiny: Yes
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Liquidation
    - Leech Life
    - Wide Guard
    - Protect
     
  5. Shaman

    Shaman New Member 2017 WCOP Champion

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    if you can spare a move, tailwind on charizard aint too shabby.

    zapdos is great too dont get me wrong just be careful as it can get OHKOed in certain matchups.
     
  6. SuprSaiyanRockr

    SuprSaiyanRockr New Member

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    I did try that, but the trouble I've found is that Charizard is the one that needs the Tailwind boost the most. There are a lot of things that will outspeed and OHKO it, so generally I either have to make sure it's safe to bring out, or set Tailwind first, otherwise it'll just get done in by Koko or scarfed Lando, or even just Fake Out followed by anything that uses rocks, regardless of speed.
     
  7. Milhau5

    Milhau5 Member

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    Mega Salamence is the first thing that comes to mind. If you're committed to Mega Charizard-Y you could look at Braviary as a somewhat gimmicky option; it's used so little that a lot of people forget it has Defiant, so it can be a counter-intimidate lead. Kartana learns it, and with Z-Tailwind, it boosts its crit rate to dangerouse levels. There are no other good options for a physical tailwind setter in VGC18.
    I would actually probably redo the whole team again; non-specs Lele is way to vulnerable without protect, Focus Blast is an abysmal move choice, I haven't found greninja to be very good this year, and if Lele goes you outright lose to Trick Room. Even with Araquanid, it's not Brave (thus not slow enough) and without Bug Bite, Snorlax just runs right through given the opportunity to set up. Araquanid's not actually that good, either.
    Try something like Charizard-Y with Overheat/Heat Wave/Solar Beam/Protect, Tapu Koko @ Electrium Z, same Landorus set, and Cresselia, with the last two slots being something to abuse Trick Room and/or a Steel-type for some defensive synergy. A lead like Zard-Y + Koko will threaten a vast majority of the meta and give you a good chance of getting a KO during the first two turns of a match if played right.
     
    Last edited: Apr 8, 2018

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