I might as well post his here then since I'm not using this team as-is any more. Here's the team I used to come top 4 at a PC a month ago: Spoiler Muk-Alola @ Iapapa Berry Ability: Gluttony Level: 50 EVs: 188 HP / 244 Atk / 44 Def / 20 SpD / 12 Spe (got this from the TT spreads article) Careful Nature - Knock Off - Poison Jab - Protect - Taunt Kartana @ Focus Sash Ability: Beast Boost Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Leaf Blade - Smart Strike - Sacred Sword - Detect Arcanine @ Sitrus Berry Ability: Intimidate Level: 50 EVs: 252 HP / 4 Atk / 100 Def / 148 SpD / 4 Spe (credit goes to P3DS) Impish Nature - Morning Sun - Will-O-Wisp - Roar - Flare Blitz Porygon2 @ Eviolite Ability: Download Level: 50 EVs: 252 HP / 92 Def / 164 SpD (got this from the TT spreads article as well) Sassy Nature IVs: 0 Atk / 0 Spe - Tri Attack - Ice Beam - Recover - Trick Room Tapu Fini @ Waterium Z Ability: Misty Surge EVs: 252 HP / 228 SpA / 28 SpD (survives porygon-z hyper beam) Modest Nature IVs: 0 Atk - Muddy Water - Reflect - Moonblast - Protect Goodra @ Assault Vest Ability: Sap Sipper Level: 50 EVs: 188 HP / 164 Def / 156 SpA (this one came from TT too) Modest Nature IVs: 0 Atk - Dragon Pulse - Sludge Bomb - Thunderbolt - Flamethrower It started out with wanting to make a team around the "double slug" core of goodra and gastrodon, with nihilego as a third, but as I built around it eventually I dropped the latter two. I like to play bulky offence since I'm not great at team preview and I want a team where I can switch it around and bulk the hits. Porygon2 seemed like a good fit as trick room is fantastic in this meta and not a whole lot can OHKO p2 -- it's basically my blanket check to a lot of things. Kartana helps immensely against things this team is weak to and although I've fiddled with other things in its slot, nothing else comes close. It has a focus sash because goodra needs the AV to function, and I like having access to protect. Goodra itself just soaks up so many special hits and deals good damage back. It can even survive two lele moonblasts most of the time. It's also one of my celesteela and kartana checks, since it can't be hit by leaf blade or leech seed. The moves are mostly for coverage on this team -- goodra has a huge movepool so it can be easily tailored to deal with things you struggle against. Muk is fantastic in this meta. It survives for a long time and knocks off items and kills tapus. Taunt is for opposing hard trick room, though since my team is so bulky as it is, opposing trick room isn't really a big problem. I also use it to stop things like roar and other status moves. Arcanine is another celesteela and kartana counter. I like flare blitz over flamethrower because of its higher base power and how it does more damage to things I want to hit with it, like celesteela, tapu lele, and so on. Celesteela likes to get SpD boosts so this helps there too. I really like morning sun on arcanine since it helps it stick around so much longer especially when it's a crucial member of the team and tends to get focused down. Morning sun and sitrus berry help offset the recoil from flare blitz. Will-o-wisp might not make much sense with misty terrain, but I use it a lot in games where tapu fini doesn't have a good matchup, and it's also useful to help against all the physical attackers in this meta. I wanted a bulky water in the last slot and tapu fini seems to work here. It's easily the most replaceable pokemon on this team though. Reflect helps against the physical attackers this team struggles against, and waterium Z gives it some extra offense so it can't be taken advantage of as easily. The team served me well but it has its flaws. Garchomp is a problem for this team, as I have no ground resists, and a well-supported one can dispatch most things, especially if porygon2 is taken out early. Opposing muk is another problem, as I have no way to get rid of it quickly and it can knock off the items that my team heavily relies on. I lost in top four to a core of garchomp + gyarados + magnezone, which this team doesn't really have any good way to deal with besides chipping things down. I've also since discovered that this team doesn't do well against teams that can boost their attack, like with snorlax or swagger fini.