Hi! I'm a new member here, hope you could help me with ideas to improve this team. I don't play VGC since VGC 16, and since USUM is out I resolved to try this new format. Thanks in advance for your help Here's my team: Charizard-Mega-Y @ Charizardite Y Ability: Drought Level: 50 Shiny: Yes EVs: 68 HP / 252 SpA / 188 Spe Modest Nature IVs: 0 Atk - Heat Wave - Overheat - Solar Beam - Protect Max out on SpA to get the most of his STAB, and give it just enough speed to outspeed neutral nature Lando. Considering cutting some move for Tailwind. Venusaur @ Life Orb Ability: Chlorophyll Level: 50 EVs: 76 HP / 252 SpA / 180 Spe Modest Nature IVs: 0 Atk - Sludge Bomb - Solar Beam - Hidden Power [Ice] - Protect Drought abuser, 0KO Tapu Koko almost everytime with sludge bomb, HP to snipe Lando/Chomp. Landorus-Therian @ Assault Vest Ability: Intimidate Level: 50 EVs: 244 HP / 4 Def / 12 SpD / 248 Spe Adamant Nature - U-turn - Rock Slide - Earthquake - Superpower Took this set from Wolfie, it has the same attack as Chomp but with way more bulk. Scrafty @ Eject Button Ability: Intimidate Level: 50 EVs: 230 HP / 252 Atk / 26 Spe Adamant Nature - Fake Out - Drain Punch - Knock Off - Protect Enough speed to outspeed neutral uninvested Ttar and OKO it. Tapu Lele @ Psychium Z Ability: Psychic Surge Level: 50 EVs: 164 HP / 92 Def / 252 SpA Modest Nature IVs: 0 Atk - Psyshock - Moonblast - Protect - Skill Swap Good coverage with both STABs and a nuke on Psychium Z. Prevents Fake Out. Aerodactyl @ Focus Sash Ability: Pressure Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Sky Drop - Tailwind - Taunt - Wide Guard Meant to be a TR counter, and speed controller.