Hey there, VGC18 is coming and...as it is very like VGC15 but with new additions in gen 7, im a noob in here, as my only real experience in vgc was vgc17. As such, I just watched people that were better than me at teambuilding and such. My favourite mon has always been Tyranitar, so i prety much want to do a Sand team, and then i looked at Cybertron's team and breakdown of said team, and i liked that one, but not everything about it. So, this team is pretty much like that one, certain mons are exactly like that team, but with a couple different mons. The EV spreads are borrowed from various sources as those are my weakest point when it comes to teambuilding. Let's get to it. Spoiler: Original post Tyranitar @ Choice Scarf Ability: Sand Stream Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Rock Slide - Assurance - Superpower - Ice Punch My boy the Tyrano. Standard Sand setter, and going full offensive wiht him. Max attack and speed EV with jolly nature and choice scarf to outspeed most things, and only be slower than certain pokemon that can be handled by the rest of the team. The set provides Rock Slide for spread damage, stab and chance to flinch, Superpower and Ice punch for coverage(like other Ttar or Land-T, i hate that thing). Assurance is a weird move but i started liking it, because it can combo well with the other threats on my team, as they both have spread attacks and are faster than Ttar, so assurance will have most of the time the guaranteed 120 base BP on it. Speaking of one of those companions... Salamence @ Salamencite Ability: Intimidate Level: 50 EVs: 44 Atk / 212 SpA / 252 Spe Naive Nature - Hyper Voice - Double-Edge - Tailwind - Protect Salamence as the mega of choice, providing with intimidate before mega evolving, utility from Tailwind and really nice spread and single target damage. Max speed with naive nature and those attack EVs to make sure he can get some nice KO with double-edge, as I believe that it was made to be able to OHKO a non-bulky Lele. Still could consider another attack instead of Double-Edge for coverage, probably Draco Meteor for other Salamence, Hydreigon or Naganadel, but i feel like Salamence isn't the one that should be needed to deal with those. Also, he will always outspeed my Ttar like this, so Hyper Voice + Assurance is a great way of killing things like Mega-gross. Lets check our sand abuser. Excadrill @ Life Orb Ability: Sand Rush Level: 50 EVs: 180 HP / 252 Atk / 76 Spe Adamant Nature - Drill Run - Iron Head - Rock Slide - Protect Standard Excadrill, going for max damage and just enough speed to be faster than most things under Sand, or tailwind(or both for the overkill). Standard coverage moves, and running Drill RUn instead of Earthquake so it can bypass Wide guard and decimate foes. Otherwise, pairing him with Ttar and start doing double Rock Slides is pretty solid as agame too, while iron head will make quick work of Lele and Bulu. Personally, i don't like using him too much, but i don't have many options here. I was considering Landorus-I, but i think that I already have enough special damage and i didn't want another mon x4 weak to ice. And to round up the japan sand combo, another of my favourite mons. Aegislash @ Ghostium Z Ability: Stance Change Level: 50 EVs: 188 HP / 252 SpA / 68 Spe Modest Nature IVs: 0 Atk - Shadow Ball - Flash Cannon - Wide Guard - King's Shield Standard Aegislash, carrying the Z crystal for the insanely powerful Z-move. Shadow ball and flash cannon as standard Stab, you cna't use him without king's shield and Wide Guard for utility, a move that has saved me quite a few times against the likes of Landorus-T, Stakataka, Charizard-Y and oppposing sand teams. I believe that the EVs allow him to outspeed other Aegislash, while still having a decent speed under Tailwind, as outside Tailwind (or sand in the case of excadrill), most of the team is in the mid-to-low speed tier. This is the core that i got almost the same from that team, but personally i don't like Rotom-W, and I saw low use on bulu, even while he pairs so well with the team. And considering some weaknesses I found and will talk later, maybe I'll go use him later. But for now, i rounded up the team with a nice pair. Tapu Fini @ Choice Specs Ability: Misty Surge Level: 50 EVs: 252 HP / 252 SpA / 4 Spe Modest Nature IVs: 0 Atk - Moonblast - Muddy Water - Ice Beam - Scald Going for a Specs set on fini, with 4 coverage moves and investing in hp with max Spa. This little guy is here to deal with thing like opposing sand teams, Landorus-T and the likes of other Salamence and Hydreigon. With tailwind support he can be quite fast, and with specs deal an unexpected amount of damage. Also provides with good utility in the form of Misty Terrain. This set im not 100% sure yet, because my Team could lack overall bulk, but so far it's been working well. And my favourite partner to Fini. Zapdos @ Misty Seed Ability: Pressure Level: 50 EVs: 236 HP / 116 Def / 28 SpA / 84 SpD / 44 Spe Bold Nature IVs: 0 Atk - Thunderbolt - Roost - Heat Wave - Tailwind At first I used him with Electrium Z and full speed and special attack, but i really felt like I could use some bulk in the team, some physical bulk other than Salamence's intimidate. Thunderbolt as a way to damage water types(other than gastrodon of course) and Heat Wave for coverage. I used HP Ice in it's place, but i foudn mysefl needing more often fire coverage as Zapdos usually went with fini who already has ice beam. Roost for recovery and Tailwind to support the team, in case I didn't bring Salamence or he got killed and i could use it again.I got the EV spread from some usage stats resource web, as i honestly suck at doing those. Overall I think the team covers a lot of threats like Mega-Kang and opposing weather teams, but I want you to help me identifying weak points in the team, or in the sets. One thing I found, and that's why im considering going into Bulu instead of fini, is Gastrodon. The guy is a nightmare for my team, as I have no reliable way of killing him while he can wreak havoc through my team with ground, water and ice attacks, while making Fini's watter attacks useless. I've been considering Tapu Bulu, Kartana or Ferrothorn, but then i'll lose good coverage for Landorus and overall pokemons that would be weak to water... So I could really use some help to polish this team, and also, forgive my grammar and spelling, I tried to correct every mistake i saw. Until the next time, farewell. UPDATED TEAM Tyranitar @ Choice Scarf Ability: Sand Stream Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Rock Slide - Assurance - Superpower - Ice Punch My boy the Tyrano. Standard Sand setter, and going full offensive wiht him. Max attack and speed EV with jolly nature and choice scarf to outspeed most things, and only be slower than certain pokemon that can be handled by the rest of the team. The set provides Rock Slide for spread damage, stab and chance to flinch, Superpower and Ice punch for coverage(like other Ttar or Land-T, i hate that thing). Assurance is a weird move but i started liking it, because it can combo well with the other threats on my team, as they both have spread attacks and are faster than Ttar, so assurance will have most of the time the guaranteed 120 base BP on it. Speaking of one of those companions... UPDATED Salamence @ Salamencite Ability: Intimidate Level: 50 EVs: 4 HP / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Hyper Voice - Flamethrower - Tailwind - Protect Changed to a max SPA/SPE with flamethrower instead of Double-edge to give the team the fire coverage it needs. Otherwise, Hyper VOice for spread and Stab, Tailwind for support and protect as a staple. Lets check our sand abuser. UPDATED Excadrill @ Life Orb Ability: Sand Rush Level: 50 EVs: 4 HP / 252 Atk / 252 Spe Adamant Nature - Drill Run - Iron Head - Rock Slide - Protect Updated to max speed to be useful outside of Sand and Tailwind as well, as it wasn't hitting any defensive benchmarks anyway with HP investment. Other than that, Drill Run to a more powerful STAb than Earthquake that can bypass wide guard, Rock slide for spread damage and flinch chance and Iron Head for a secondary Stab+fairy killer. UPDATED Aegislash @ Ghostium Z Ability: Stance Change Level: 50 EVs: 252 HP / 4 Def / 252 SpA Modest Nature IVs: 0 Atk - Shadow Ball - Flash Cannon - Wide Guard - King's Shield Changed to no speed investment so he can perform better under TR in case I can't stop it. Standard dual stabs with wide guard for support and Ghostium Z for a absurdly powerful Z-move. Tapu Bulu @ Assault Vest Ability: Grassy Surge Level: 50 EVs: 252 HP / 56 Atk / 30 Def / 172 SpD Adamant Nature - Horn Leech - Wood Hammer - Superpower - Stone Edge AV Bulu, able to survive and 2HKO back Heatran, while also OHKO every bulky water type. Moves for maximum coverage. Thundurus @ Grassy Seed Ability: Prankster Level: 50 EVs: 252 HP / 236 Def / 12 SpA / 4 SpD / 4 Spe Calm Nature IVs: 0 Atk - Thunderbolt - Hidden Power [Ice] - Taunt - Thunder Wave Bulky Support Thundurus, with slightly les bulk than Zapdos, but more utility in the form of Prankster Taunt and Thunder Wave for more speed control rather than just having double tailwind. Thunderbolt and HP ice for coverage. This last iteration of the team has no major counters like it had Before, with Gastrodon being just unkillable by my team, and now my team has answers for almost everything they can bring against me, even if it is a small answer, still better than none. Feel free to point out flaws that i didn't notice or things like that, I would appreciate it. Until the next time, farewell.