Welcome to the VGC 2018 Teambuilding Competition! This was heavily inspired by the Doubles community's “Doubles Teambuilding Competition” on Smogon. This is a weekly competition in which anyone can join at any time. Basically, what we are going to do here is see who can build the better team, hence the name. Each week, there will be a an idea posted for everyone participating to build a team around. That idea can be a specific core, set, Pokémon, etc. Once your team is completed, you post an importable of a team featuring said concept in the thread. Along with the team, you will post a short summary that may include: your teambuilding process, how the team works, etc.; it'll look like a mini-RMT or small team report of sorts. A few days after posting the idea, submissions will close and then anyone can come and vote on the team which they think is best. The winner will have their team featured for everyone to see in the teams Hall of Fame. Rules and Mechanics: Here's the process of how this competition will be hosted: 5 days of submission of teams and discussion. Post your entry on the thread, be sure to follow this format! Format: <sprites> Spoiler: Importable team goes here Spoiler: Description explanation of team goes here The spoiler tag is an option under the "+". 2 days of voting for the winning team Submitting Teams: Please include the following when submitting your teams. Post your entry on the thread! Importable of your team in a hide tag A brief description of your teambuilding process and how the team plays in another hide tag together. Basically, that means you'll be using two hidetags in total. It is recommended that you implement sprites (http://fulllifegamer.bplaced.net/format.php), replays, or other things to improve your chances but you must have the two in the bullet points :] If you're using sprites, place them outside of the hide tags, not inside them. Discussion and Changes: People are free to talk about their and other people's teams in this thread. People can make suggestions to other people's team but only to an extent; while you can suggest small things such as a nature change or move change, don't change up their team's structure or rebuild it because there's a different forum (RMT) for that. This isn't an RMT thread. Winning: If you win, congratulations! You'll have your Trainer Tower username and team featured in the Hall of Fame. On Copying Teams: Please don't. This just ruins the fun we can get out of this competition and is against the rules. You'll be DQ'd from the week if you were found copying other people's teams. If you suspect someone of doing this, PM me. Hopefully no one would do this, but take this as a warning. On Collaborative Teambuilding: It is allowed. If you do collab with someone or a group of people, everyone who worked on it will need to respond to the thread with everyone's name to confirm that they did collaborate. However, only one person may post the team and description of the team. On Bandwagoning / Namevoting: Please don't do this. Don't just vote for a guy just because they have a ton of votes already or they're famous. Don't feel pressured to vote for anyone for any reason other than having the best team. If you really think a team is the best out there, vote for that team; don't let anything pressure you to do otherwise. Bandwagoning just ruins the spirit of this competition and isn't cool. On Suggestions: If you have any suggestions for this competition, feel free to PM me! I'll consider it, but I can't promise that it'll be implemented. On Slashes: In play, you can only bring four moves; whatever set of moves you choose is reflective of your own skill as a builder, and having slashes in a submission would be against the point. This is your own team, not an analysis. Hope everyone will have a good time with this! Note: most of this excerpt was taken from talkingtree's Doubles Teambuilding Competition (www.smogon.com/forums/threads/doubles-teambuilding-competition.3621925/), with minor edits by myself. Thanks to the Trainer Tower team for approving this! ***** Hall of Fame Week 1: Kommo-o by PinkSylvie Spoiler: Importable Gotta Go Fast (Accelgor) @ Electric Seed Ability: Unburden Level: 50 EVs: 252 HP / 4 SpA / 252 Spe Timid Nature IVs: 0 Atk - Protect - Final Gambit - Encore - Acid Spray Rook (Bisharp) @ Focus Sash Ability: Defiant Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Protect - Sucker Punch - Iron Head - Knock Off Deathfire Grasp (Charizard-Mega-Y) @ Charizardite Y Ability: Drought Level: 50 Shiny: Yes EVs: 44 HP / 44 Def / 164 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Protect - Heat Wave - Tailwind - Flamethrower Kommoh-No (Kommo-o) @ Kommonium Z Ability: Soundproof Shiny: Yes EVs: 4 HP / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Protect - Clanging Scales - Flamethrower - Focus Blast End of Days (Landorus-Therian) @ Choice Scarf Ability: Intimidate Level: 50 EVs: 76 HP / 244 Atk / 4 Def / 20 SpD / 164 Spe Jolly Nature - Rock Slide - U-turn - Earthquake - Superpower Spark of Life (Tapu Koko) @ Life Orb Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Protect - Thunderbolt - Hidden Power [Ice] - Taunt Spoiler: Description The original concept of this team was hit hard and fast before the opponent could hit. Kommo-o was actually added to the team last, but the team generally capitalized off of it to hit mons for a ton of special spread damage. I used this team both for npa (won v chipuauVGC 2-1) and also got it to a rating of 1790 on the sd vgc18 ladder. Gotta Go Fast (Accelgor) @ Electric Seed Ability: Unburden Level: 50 EVs: 252 HP / 4 SpA / 252 Spe Timid Nature IVs: 0 Atk - Protect - Final Gambit - Encore - Acid Spray The first mon to add, I wanted something that could be extremely fast and could exert pressure both itself or as a supporter. Accelgor hits 216 speed pre-unburden and has a maximum hp of 187. The 4 spatk was more of a dumb, since no other investment was really needed. Encore was to help support other mons on the team and encore mons such as zapdos, kangaskhan, fini into undesirable moves such as fake out or protect. Spark of Life (Tapu Koko) @ Life Orb /Electrium Z Ability: Electric Surge EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Protect - Thunderbolt - Hidden Power [Ice] /Dazzling Gleam - Taunt The second mon to add was a mon to directly support accelgor in action. Life orb or electrium Z is just a for preference thing. I didnt want to have to worry about accidentally z moving with koko if i brought kommo-o. HP ice or gleam is for either opposing lando-t or dragons. After some testing with the final team, I found hp ice to be more reliable. The evs are just standard VGC koko. End of Days (Landorus-Therian) @ Choice Scarf Ability: Intimidate Level: 50 EVs: 76 HP / 244 Atk / 4 Def / 20 SpD / 164 Spe Jolly Nature - Rock Slide - U-turn - Earthquake - Superpower At this point the team needed intimidate and a ground resist/immunity (accelgor doesnt count since it still takes up to half from a lando eq). It has speed to outspeed my own accelgor pre-unburden boost so accelgor can gambit ko mons that should be out of reach such as kangaskhan, zapdos. 76/20 bulk lets it live a modest max lele psychic in terrain. The rest was dumbed in attack. Standard moveset capitalizing on lando as a pivot and fast rs/eq mon. Deathfire Grasp (Charizard-Mega-Y) @ Charizardite Y Ability: Drought Level: 50 Shiny: Yes EVs: 44 HP / 44 Def / 164 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Protect - Heat Wave - Tailwind /Solar Beam - Flamethrower /Tailwind At this point, the team needed a mega and a ground immunity. Charizard was added for extra offense to abuse accelgor. Tailwind was added for speed control, as the team had none in the final draft, but solar beam is still an option over one of the slots. I do not remember what this ev set does aside from being max speed. Rook (Bisharp) @ Focus Sash Ability: Defiant Level: 50 EVs: 252 Atk / 4 SpD / 252 Spe Adamant Nature - Protect - Sucker Punch - Iron Head - Knock Off At this point, the team was super weak to opposing scarf lando-t and trick room. Bisharp was added to pressure both of those. Sash gives bisharp some survivability, while max speed lets it outspeed most tapu fini. Iron head and knock off hit opposing cresselia and tapus for a lot of damage, and Sucker punch is for priority (which this team has none otherwise). Kommoh-No (Kommo-o) @ Kommonium Z Ability: Soundproof Shiny: Yes EVs: 4 HP / 252 SpA / 252 Spe Modest Nature IVs: 0 Atk - Protect - Clanging Scales - Flamethrower - Focus Blast / Close Combat The last mon to add, the team needed some more answers to snorlax and some 100% accurate spread. Kommo-o was added to not only help with that, but also abuse accelgor/koko/zardy/bisharp. The set itself is 252/252, as if u hit and ko first bulk isnt needed, but a bulkier set could also be used. Week 2: Mega Gyarados by ?????